Sniper: Snipers are long-raged fire support mechs. As a striker you live for the words “component destruction”. Taking a hunchback’s hunch or anything’s leg generally takes that mech out of the fight, while finishing the mech off would take more time, heat, and ammo. Focus on disabling enemy mechs and sowing confusion, less so on killing. You generally want to run in a wolfpack, and use hit-and-run tactics to leg enemies one at a time. The Firestarters and Jenners are Strikers. Striker: Strikers are fast mechs with high short/medium ranged firepower. If dropping in a group with some missile boats, then bringing narc/tag can be viable, but you must still have enough weapons of your own to be effective. The maps are too small, the movement of the enemy too predictable, and the unrestricted targeting caused by the lack of a true C3 system makes them useless. That said, you do NOT want to have pure Scouts in MWO. Lights and some mediums (Cicada) fill this role. They generally have poor firepower, high speed, and low armor. Scout: Scouts find the enemy and relay data to their allies. This is still somewhat of a WIP, I’m sure I’ll think of more stuff to add.įirst, a brief overview of the roles mechs take on in MWO/Battletech:
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